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Thursday, December 2, 2010

Death Knight Solo Raid Guide by Symphonia (WoW Forums)

This is a great guide by Symphonia that I found in WoW Forums. It teaches you how to solo raid dungeons with your Death Knight. Great thing about it is that it gives you an avg item level you need to complete that raid dungeon on your own! I got ZG Zul Gurub and MC Molten Core but you can find the rest in the link below. Enjoy!

I'd just like to throw it out there that if anyone wants to add me to RealID, just send me an in-game mail with your contact info and I'll gladly add you!

My Blog: http://wooticus.theccz.net/blog/
Our own forums coming soon maybe!

Section 1 – Zul’Gurub
Suggested Item Level Average: 175

High Priest Venoxis
Venoxis, and the majority of the priests to follow are very simple encounters, so I’ll keep them brief. Killing Venoxis removes Hakkar’s poison ability.

High Priestess Jeklik
Make sure you interrupt Jeklik’s heal when she switches to human form. Killing Jeklik removes Hakkar’s silence ability.

High Priestess Mar’li
It’s a good idea to kill the trash before engaging Mar’li, so that you don’t get stunned to death if they pull mid-fight. Killing Mar’li removes Hakkar’s stun ability.

High Priest Thekal
The only involved encounter of five priests, make sure you remember to interrupt Zealot Lor’Khan's heals. To make this easier, set your focus on her and use this macro:
/cast [target=focus] Mind Freeze
Her heal is rather slow, so this is hardly necessary. Killing Thekal removes Hakkar’s frenzy ability.

High Priestess Arlokk
In order to solo Hakkar, you must kill Arlokk to remove Hakkar’s gouge ability. If you do not, Hakkar will reset when he uses gouge on you.

Hakkar the Soulflayer
Hakkar is a very simple encounter as long as you meet a few exceptions. You must kill High Priestess Panther to remove Hakkar’s gouge ability which will cause him to reset and you must make sure you have no minions, including Bloodworms. If you do, Hakkar will Mind Control you, and then the two of you will likely slaughter any minions, causing Hakkar to reset. Otherwise, the encounter is very easy. If you find yourself unable to defeat Hakkar before he enrages, kill more priests until he is weak enough to defeat. I’d suggest killing at least three out of five.

Bloodlord Mandokir
The Bloodlord will be a fairly long fight, yet fairly easy. You should definitely kill his raptor first, and hopefully it drops for you. If you’re a minimalist when it comes to clearing trash, fight him at the base of the stairs and you should never be feared into any trash groups.

Gahz’ranka
I’m not sure when I’ll take the time to summon him, but you shouldn’t have to do much more than stay in the water while fighting him.

Jin’do the Hexxer
Jin'do is an interesting little encounter. He'll mind control you with a totem, but rather than instantly reset, he'll dance around for a bit, giving you just enough time to pull him again. Make sure you refresh your diseases when he does.

Section 2 – Ruins of Ahn’Qiraj(AQ20)
Suggested Item Level Average: 187

Kurinnaxx
Kurinnaxx is a pretty simple boss. You should constantly be moving to avoid his hit reduction sand bubbles. He progressively reduces your healing received by 10% up to 100%, but it does not refresh at this point, and will wear off. Once it does, it’s a good time to heal if you need it. Towards the end when he enrages, it’s not a bad idea to use Icebound Fortitude if you have 80% or more reduced healing.

General Rajaxx
The waves that come during the event are rather boring, and can be killed easily. Rajaxx himself is also very boring, with the exception of his Thundercrash dealing 50% of your current (not max) health. Because of this ability, there’s not much point in keeping your health very high, just enough to recover from Thunderclash without dying to his regular attacks. Remember to compensate for the extra damage when he enrages, and he’ll be dead soon afterwards.

Moam
The most important thing to do before engaging Moam is make sure no Hungering Flesh are in the area. If you pull one, make sure you kill it from range. If it eats you, it will very easily kill you. Moam himself is another easy encounter. When he summons his minions, his damage output increases a bit, but if you kill them quickly, they won’t be much of an issue. Save Anti-Magic Shell for when they spawn to be safe. I only had him spawn them twice, but if you’re slower, he may get to a third time.

Buru the Gorger
Buru is a fun little fight that is very easy if done the proper way. Simply choose an egg and start damaging it, then break it once Buru is in melee range and then begin kiting him to the next egg, using the eggs and the ads to heal yourself. Once all the eggs are destroyed, you'll have about a twenty second window in which you'll have to kite him with no way to slow him again, but it shouldn't be too stressful. After about two circles or so of eggs, his shell explodes, and you can engage him at melee range now and finish him easily.

Ayamiss the Hunter
Unless you're aiming for completion, I would suggest skipping Ayamiss. You must bring down the first 30% of her health with ranged attacks. Using a build with Improved Icy Touch, Icy Reach, and Black Ice makes this a much more manageable encounter. Once Poison Stinger stacks up to about 20, run away from Ayamiss until you out-range it then run back. Once Ayamiss lands, this fight becomes incredibly simple. Make sure you do not use any guardians at any point, as this will cause Ayamiss to sacrifice you.

Ossirian the Unscarred
A note about Ossirian’s trash is that they cast Meteor, which hits you for about 12,000. Ossirian himself is pretty easy. If gear allows it, you can tank him even with the 300% damage. If not, then make good note of where the pillars are.