Came to the right place.......

Hi welcome to Free Cataclysm WoW World of Warcraft Cata Leveling Guide the main purpose of this site is to inform new players to valuable resources that will help them in their online journey! Please bookmark for future updates and Enjoy your stay!

My Recommendations for Premium Cata World of Warcraft WoW Alliance and Horde Leveling Guide

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I personally used all these free guides I have found over the internet but they do not match the quality and time spent into making these premium guides. WoW charges its customers with 15 bucks a month but in return you get quality gaming with frequent updates. These guides have the same idea, for an investment you can own a guide that is very comprehensive and has exact step by step instructions on how to level at a very accelerated rate.

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No More Alt+Tabbing or Minimizing the Game to Read the Guides. These Brand New In-Game Leveling Guides Will Level You Faster Than Any Other Guide... Period.

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Zygor's 1 - 85 Leveling Guides

Click Here for Up to Date Quality Check for Zygor Guides

Dugi's guide is Awesome! He has made the first Dungeon Leveling guide that takes advantage of the LFG Random Dungeon Feature Blizzard has incorporated in one of the recent patches!

Dugi's Ultimate Leveling Guide

For Horde Players Joana's Guide is a must! Winner of Blizzard Leveling Contest


Joana's 1-85 Horde Leveling Guide!


You Will Be Satisfied ......

Wednesday, April 20, 2011

Solitha's Alliance Leveling Guide - Part One: Teldrassil (1-5)


Another great WoW Warcraft Leveling Guide (Cata Ready!) for Night Elves Starting Area! Levels Lvl 1-5!

Welcome to the Cataclysm ready world of Night Elves. All the hard work and credit should primarily go to Solitha who made this guide possible.


Basic rules
  • Don't waste your time trying to find groups for questing, you can solo everything described in this guide. 
  • Try to always log out in an inn or in one of the major cities when you take a break

Saturday, February 26, 2011

Free Fast Warcraft WoW Alliance Leveling Guide 80-85 by Arixan'


Here's how to enjoy the guides as much as possible, even if you don't have a 2nd monitor, you can either:
1. Print the guides. There is a "Printer Friendly Version" link at the bottom of every guide, you just have to click on it. However, that might be expansive (and probably expensive), because the guides are big, very big. Another downside is that my guides are updated very frequently, so if you print it you'll miss the latest updates.
2. Playing WOW in Windowed Mode feels very comfortable while following along with this guide.
  • Keep the guide opened in an internet window
  • Log in to World of Warcraft, press Escape and go to Video Options, tick the following boxes:
Click on "Apply".
Your screen will look exactly as if you were playing wow in full screen mode, besides you will be able to ALT-TAB to the guideINSTANTLY.
This is how I play wow while following my guide, when I don't feel like booting up my 2nd computer Smiling


Alliance

Free Fast Warcraft WoW Horde Leveling Guide 80-85 by Arixan


Here's how to enjoy the guides as much as possible, even if you don't have a 2nd monitor, you can either:
1. Print the guides. There is a "Printer Friendly Version" link at the bottom of every guide, you just have to click on it. However, that might be expansive (and probably expensive), because the guides are big, very big. Another downside is that my guides are updated very frequently, so if you print it you'll miss the latest updates.
2. Playing WOW in Windowed Mode feels very comfortable while following along with this guide.
  • Keep the guide opened in an internet window
  • Log in to World of Warcraft, press Escape and go to Video Options, tick the following boxes:
Click on "Apply".
Your screen will look exactly as if you were playing wow in full screen mode, besides you will be able to ALT-TAB to the guideINSTANTLY.
This is how I play wow while following my guide, when I don't feel like booting up my 2nd computer Smiling
Horde

Free Fast Warcraft WoW Horde Leveling Guide 70-80 by Jame

Free Fast Warcraft WoW Horde Alliance Leveling Guide 70-80 by Jame

Free Fast Warcraft WoW Horde Leveling Guide 65-70 by Jame


Chapter 6 - [Level 65 - 70]

Journey from Terokkar to Netherstorm

Introduction

This guide is optimized for FAST leveling with a minimum of grinding sessions. With this guide, questing will be very efficient and you'll not waste any second running around and trying to figure out in which order to do your quests. Follow each instruction carefully and you will see for yourself. The quest choices and order to do them are optimal so that you run as few as possible while doing the most possible, turning several quests at the same time.
One of the aims of my guide is to reach level 70 while having most Shadowmoon Valley and Netherstorm quests untouched, even if you don't have any rested bonus. Why you ask? Because at level 70 you will want money, a lot of money, to finance your very fast flying mount, and quests you do at level 70 give a very nice amount of gold. When I leveled my own characters I made more than 4000 gold at level 70 just from doing all the quests I hadn't done. This is why I will sometimes recommend doing an instance or a bit of grinding, it might be a little annoying for some of you, but trust me, it will pay off in the end when you can buy your very fast mount. If you are ahead of my guide in levels, that's actually a very good thing, it means you'll have more quests available at level 70 and thus make even more money!
Everything described in this guide can be done solo (beside when I say otherwise). You can, of course, follow this guide while duoing, grouping, it's not a problem, it works too.
DISCLAIMER: This guide does NOT take into account tradeskills, class specific quests or PvP.It's 100% focused on getting the most experience possible in the shortest possible time while doing a lot of quests and enjoying as much content as possible. Any race/class combination can do this guide. Any complaints about PvP, tradeskills, or class specific issues will be ignored.


Free Fast Warcraft WoW Horde Leveling Guide 60-65 by Jame


Chapter 5 - [Level 60 - 65]


Journey from Hellfire Peninsula to Terokkar


Introduction

This guide is optimized for FAST leveling with a minimum of grinding sessions. With this guide, questing will be very efficient and you'll not waste any second running around and trying to figure out in which order to do your quests. Follow each instruction carefully and you will see for yourself. The quest choices and order to do them are optimal so that you run as few as possible while doing the most possible, turning several quests at the same time.
One of the aims of my guide is to reach level 70 while having most Shadowmoon Valley and Netherstorm quests untouched, even if you don't have any rested bonus. Why you ask? Because at level 70 you will want money, a lot of money, to finance your very fast flying mount, and quests you do at level 70 give a very nice amount of gold. When I leveled my own characters I made more than 4000 gold at level 70 just from doing all the quests I hadn't done. This is why I will sometimes recommend doing an instance or a bit of grinding, it might be a little annoying for some of you, but trust me, it will pay off in the end when you can buy your very fast mount. If you are ahead of my guide in levels, that's actually a very good thing, it means you'll have more quests available at level 70 and thus make even more money!
Everything described in this guide can be done solo (beside when I say otherwise). You can, of course, follow this guide while duoing, grouping, it's not a problem, it works too.


DISCLAIMER: This guide does NOT take into account tradeskills, class specific quests or PvP.It's 100% focused on getting the most experience possible in the shortest possible time while doing a lot of quests and enjoying as much content as possible. Any race/class combination can do this guide. Any complaints about PvP, tradeskills, or class specific issues will be ignored.

Click Here for Rest!!

Free Fast Warcraft WoW Alliance Leveling Guide 65-70 by Jame


Jame's Alliance Leveling Guide - Chapter V (65-70)
Introduction
This guide is made for FAST leveling through the use of Optimized Quest Circuits. With this guide, questing will be very efficient and you'll not waste any second running around and trying to figure out in which order to do your quests. Follow each instruction carefully and you will see for yourself. The quest choices and order to do them are optimal so that you run as few as possible while doing the most possible, turning several quests at the same time. It will be like grinding, because you'll be killing stuff almost non-stop, besides you'll also be completing a bunch of quests at the same time!
Everything described in this guide can be done solo (beside when I say otherwise). You can, of course, follow this guide while duoing, grouping, it's not a problem, it works too.
DISCLAIMER: This guide does NOT take into account tradeskills, class specific quests or PvP. It's 100% focused on getting the most experience possible in the shortest possible time while doing a lot of quests and enjoying as much content as possible. Any race/class combination can do this guide. Any complaints about PvP, tradeskills, or class specific issues will be ignored.

Free Fast Warcraft WoW Alliance Leveling Guide 60-65 by Jame


Chapter 4 - [Level 60 - 65]


Journey from Hellfire Peninsula to Terrokar


Introduction

This guide is optimized for FAST with optimized quests circuits. Some people say that grinding is always faster than questing, this is true in theory when you don't know which quests to take, which to avoid, and in which order to do them. With this guide, questing will be very efficient and much better than pure grinding. Follow each instruction carefully and you will see for yourself. The quest choices and order to do them are optimal so that you run as few as possible while doing the most possible, turning several quests at the same time.
One of the aims of my guide is to reach level 70 while having Shadowmoon Valley and Netherstorm quests untouched. Why you ask? Because at level 70 you will want money, a lot of money, to finance your very fast flying mount, and quests you do at level 70 give a very nice amount of gold. When I leveled my own characters I made more than 3000 gold at level 70 just from doing all the quests I hadn't done. This is why I will sometimes recommend doing an instance or a bit of grinding, it might be a little annoying for some of you, but trust me, it will pay off in the end when you can buy your very fast mount.
Everything described in this guide can be done solo (beside when I say otherwise). You can, of course, follow this guide while duoing, grouping, it's not a problem, it works too.
DISCLAIMER: This guide does NOT take into account tradeskills, class specific quests or PvP.It's 100% focused on getting the most experience possible in the shortest possible time while doing a lot of quests and enjoying as much content as possible. Any race/class combination can do this guide. Any complaints about PvP, tradeskills, or class specific issues will be ignored.

Click Here for the Rest!

Free Fast Horde Leveling Guide by Jame's 20-60

Hi again! Since I posted a Alliance Guide, I feel I have the need to search for a guide for my Horde players as well =). Horde FTW! (I have an awesome 85 undead priest!) Well easy enough for me I was able to find a guide from the same author of the Alliance guide I had put up earlier. This is almost the identical to the alliance version, but its just the horde counterpart. This also has the same features as the Alliance guide and will accomplish the same things like pics of maps and where to turn in/pick up quests for optimized experience gain. I think personally it looks a little bit nicer also because this was made after the Alliance guide. Just like the Alliance guide this one is also 100 percent free!

Check It Out at...
Jame's Horde Guide Chapter I - Levels 21-31!

Jame's Horde Guide Chapter I
I - Levels 31-40!
Jame's Horde Guide Chapter III - Levels 41-50!
Jame's Horde Guide Chapter IIII - Levels 50-60!

Thx for visiting!
And Good Luck on your journey to 80!

Free Fast Alliance Leveling Guide 30-60 by Jame's

Hi guys! Id like to share one of the free cata wow leveling guides I used when I was leveling up my first Alliance Human Warlock. This is awesome guide that tells you what quests to pick up/turn in, where to set your hearth, what to buy from AH before doing the quests, ultimately to optimize your exp per hour. While using this guide I have always been able to keep up from a not to shabby 30,000 xp/hr to 60,000 xp/hr consistanly throughout my leveling w/o reseted experience. This fast leveling guide has pictures of the maps to show you exactly where to go and the order, to make sure you are headed to whereever you go. Only drawback is that the guide starts off at level 30 and up, but the good news is it is FREE!!

Check it out at

Jame's Alliance Guide Chapter I - Levels 30-41!
Jame's Alliance Guide Chapter II - Levels 41-50!
Jame's Alliance Guide Chapter III
 - Levels 51-60!

Friday, December 3, 2010

Druid Leveling Guide, version 4.0.3a Cata Cataclysm by Jaegor/Lissanna


This is a great druid leveling guide that I found while browsing the WoW Forums. Thank Jaegor and Lissanna for their contributions and visit her druid leveling blog at http://www.restokin.com/druid-leveling-guide/

Druid Leveling Guide, version 4.0.3a (updated 11/23/2010)

Originally, v.1.12 was posted by Jaegor, 60 Feral Druid, Dark Iron, Panda Attack
Updated and maintained post-2.1 by: Lissanna, 80 druid, Elune

Also found at my blog: http://www.restokin.com/druid-leveling-guide/

Druid leveling guide – Feral and Balance are recommended as solo specs for questing.

Introduction:
This guide is for new druids starting out. It is specifically geared towards build construction for PvE leveling. This guide underwent major changes for Cataclysm, and I will continue updating it as things change.

The first thing to understand is that feral is the most efficient/fastest spec for solo leveling, especially now that you get cat form at level 8. Feral druids level in cat form, and attack their opponents up close in melee range using attacks with Energy as a resource and combo points for big finishing moves.

Balance druids can level solo perfectly fine. However, you will have to drink more often. This is still a good option if you enjoy being a caster, where you can root things away from you and hit them with damage spells using mana as your resource. At higher levels, balance druids get moonkin form to turn into a big owl-beast.

If you are leveling up in instances, sometimes you want to be a tank (a feral druid focusing on bear form), or a healer (a resto druid focusing on using healing spells). I will have tank & healing leveling info available for Cataclysm at a later date. I recommend that you pick up a cat or balance build as your first talent spec, and then pick up a tank or healing when you can get your dualspec feature activated (at level 40 for 100 gold).

Table of contents (v 4.0.3a)

This guide had been reorganized to put all the feral stuff together in the first 3 posts, then 3 posts for moonkin, 1 post for healing, 1 post for tanking, and one FAQ covering all the specs at the end of the guide. I reorganized the guide based on complaints that the last version was too hard for people to find information, which I agreed with.

Feral Leveling Sections (3 posts) :
2. Feral Leveling talent Spec
3. Feral Spells & abilities
4. Feral Glyphs & gear

Balance Leveling sections (3 posts):
5. Balance Leveling talent Spec
6. Balance Spells & abilities
7. Balance Glyphs & Gear

Healing & Tank (bear) leveling:

8. Dualspec Healing Leveling
9. Dualspec Tanking Leveling

All Specs:
10. Q&A and additional resources


2) Feral Leveling talents version 4.0.3a:

Level 10 – choose “feral” in the talent summary page. You get a talent point at level 10 and then another point every odd level as you are leveling up to 80. From 81 to 85, you get one talent point every level.

*Talents at 10 & 11: Feral swiftness (tier 1) to move faster in cat form. You get cat form at level 8 now, so moving faster before you get a mount will be helpful. Also increases dodge (you get hit less).
* 13 thru 17: Furor (Tier 1) gives you energy when you shift into cat form so you don’t have to wait after shifting. Also gives rage in bear form when you hit level 15. At the lowest levels, you should still shift out to do things like heal sometimes.
* 19 & 21: Primal Fury (tier 2) gives you more combo points in cat & more rage in bear when you crit. For cat, you get off more finishing moves faster, which is good.
* 23 thru 27: Fury swipes (teir 2) is a neat damage increasing talent that makes your auto-attacks proc for extra damage.
* 29: Feral charge (tier 3) gives you a new ability that allows you to charge up to your target fast.

Talents (0/11/0) http://wowtal.com/#k=-wwzW.a8t.druid.

* 31 & 33: Predatory Strikes (tier 1) This ability gives you an instant cast heal when you use a finishing move, and increases damage for ravage when you use it for your opener.
* 35 & 37: Feral aggression (tier 2) increases ferocious bite damage, and makes your feral faerie fire stack up to 3 faster.
* 39: Leader of the Pack (tier 4) increases crit chance, and you gain health/mana when you crit. You won't have to shift out to heal as much once you get this.
* 41 & 43: Brutal Impact (Tier 4) has a couple really neat effects that should be useful for leveling, such as increasing the stun durations and lowering the cooldown on skull bash.
* 45 & 47: Infected Wounds (Tier 2) Reduces movement speed & attack speed of your targets (so, they won't hit you as fast, and can't run away as fast).

Talents (0/20/0) http://wowtal.com/#k=-avfZm9.a8t.druid.

* 49: Survival Instincts (tier 5) Survivability ability to help keep you from dieing when things start to hit hard or gain up on you. Works in cat or bear, but is typically a bear survivability cooldown.
* 51, 53, & 55: King of the Jungle (Tier 3) Gives you more energy in cat form when you use tiger's fury, and enrage gives you more damage in bear form.
* 57 & 59: Nurturing Instinct (Tier 4) Increases your healing ability based on your agility, and when you run instances, heals done to you are increased.
* 61 thru 65: Rend & Tear (Tier 6) Shred & maul do more damage, and ferocious bite crits more on bleeding targets.
* 67: Pulverize (tier 6) you probably have to use bear form some, so you might as well pick it up.

Talents (0/30/0) http://wowtal.com/#k=-av-Xsjc.a8t.druid.

* 69: Berserk (teir 7) lowers the energy cost of your cat abilities, and stops you from being feared.
* 71 thru 75: Heart of the wild (restoration tier 1) You can now put talent points in a secondary tree, which you should do at this point. Heart of the wild will increase your cat attack power by 10%.
* 77 & 79: Natural Shapeshifter (Resto Tier 1) With the level cap being increased soon, you should pick these up to prepare for the level cap increase.

Talents at level 79: (0/31/5) http://wowtal.com/#k=-bKG3cA51.a8t.druid.

* Level 81: Master shapeshifter (Resto tier 2) Increases crit in cat form, and increases damage in bear form.
Level 82 & 83: Blood in the water (Feral Tier 6) refreshes Rip when you use ferocious bite on targets at low health. This is more useful at high levels where your targets have large hit points, or when you are running instances and fighting bosses.
Level 84 & 85: Primal Madness (Feral tier 5) Another energy increasing talent.

Talents at level 85
(0/35/6): http://wowtal.com/#k=-bKGS2-9Y.a8t.druid.
At this point, however, you would need to re-spec and pick up an actual end-game talent build designed for feral druids, as you shouldn't be running heroics or raids with this leveling spec.

Thursday, December 2, 2010

Death Knight DK Tanking Guide/FAQ - 4.0.1/Cataclysm (CATA) by Lichloathe (WoW Forums)

Great tanking guide I stumbled upon on WoW Forums. It help me level my Death Knight while I was tanking using the random dungeon finder tool because of the less an a second queue time for tanks. Thank you Lichloathe for this great DK Death Knight Tanking Guide which is also updated for Cata Cataclysm!

HI! This post assumes a basic understanding of how things work with the changes in Cataclysm. If you need an explanation of how the new Rune system works, what Runic Empowerment is, how Mastery works, or how Blood Shield works, this is not the place to find it.

The place to find those answers is by reading tooltips. Blizzard makes their in-game explanations of things relatively clear in most cases. Use Wowhead. It is your friend and has a lot of valuable information. Your best skill as a tank is being able to find and figure out information on your own.

What you will find in this thread are answers to questions that are not already answered by reading tooltips - the "How do I play" questions.
Posts in this FAQ:
1) How do I spec to tank?
2) Should I dual-wield or use a two-hander?
3) What Glyphs do I want?
4) What is my single target rotation?
5) What is my AoE rotation?
6) Do I still want to have 100% Disease uptime?
7) How do I gem, enchant and Reforge?
8) Why don't I want to Dual Wield anymore?

Also, here's a plug for my sim.
http://bloodsim.codeplex.com
It's very accurate and can give you a pretty good idea of what's going on, as well as what happens when you change stuff. I'm also updating it fairly regularly with more and more options. It has been instrumental in identifying a number of issues that arose during the Beta and I encourage you to check it out.

1) How do I spec to tank?

In Cataclysm, Blizzard has been kind enough to provide us with a single tree that is dedicated to tanking - Blood. That is what you will be picking and liking. There have been a number of changes, some good and some silly, but that's where we're at right now. That said, this is your Level 80 tanking spec:

http://cata.wowhead.com/talent#jcGr0sMruszZMh

Alternatively, if you decide to go Diseaseless (which really is the best option):
http://www.wowhead.com/talent#jcGr0sMrusdZc:zRosRkMVc
Crimson Scourge because there really are no better options until we get to 85 and also gain Outbreak.

And this is your Level 85 tanking spec:
http://wowtal.com/#k=Yf2phMc6.a8t.deathknight.

Contrary to Blizzard's design intentions for Cataclysm, I am not going to be telling you - "This is the base cookie cutter spec, and there are some points left over that you can put where you want." While that was their goal, the reality didn't turn out that way. At 80, this is what your talents should look like and there really is no wiggle room. At 85, you have 1 talent point left that can go anywhere without it being likely that you will notice a difference. I'd probably drop it in Crimson Scourge because, sure, why not.

There are a number of talents that are unused where you could, theoretically, put points in, but most of them are redundant or just downright bad.

Redundant:
Abomination's Might - DPS classes can and will bring this and they do it better. The 2% Strength bonus that is not redundant is not worth the points you will spend on it.

Bad:
Hand of Doom - lol.

Blood-Caked Blade - Has a value of less than 0.5% overall damage increase per talent point. Not worth it.

3 Point Scent of Blood - Has stacking issues. You will hit 3 stacks, and it will proc, and any extra stacks will go to waste. 2 points is better and less likely to cause this problem.

Crimson Scourge - Thanks to Outbreak and Epidemic, you will be reapplying Blood Plague with Plague Strike only once every minute (if you even are). This devalues the "utility" portion of this talent quite a bit. The 20/40% damage increase to Blood Boil is also less than desirable because Blood Boil just doesn't do a lot of damage. With Heart Strike hitting 3 targets now, in any situation where there are 3 or fewer targets, Heart Strike always wins for threat and damage.

Runic Power Mastery - You will never pool enough Runic Power as a tank to make use of this talent.

Icy Reach - You will never be casting Icy Touch (the only one of the three spells it affects that you use as a tank) from far enough away (or probably at all) that this talent will matter.

Nerves of Cold Steel - DW tanking is no longer viable. It is possible but below 2H in almost every possible way. More information further down.

Death Knight Solo Raid Guide by Symphonia (WoW Forums)

This is a great guide by Symphonia that I found in WoW Forums. It teaches you how to solo raid dungeons with your Death Knight. Great thing about it is that it gives you an avg item level you need to complete that raid dungeon on your own! I got ZG Zul Gurub and MC Molten Core but you can find the rest in the link below. Enjoy!

I'd just like to throw it out there that if anyone wants to add me to RealID, just send me an in-game mail with your contact info and I'll gladly add you!

My Blog: http://wooticus.theccz.net/blog/
Our own forums coming soon maybe!

Section 1 – Zul’Gurub
Suggested Item Level Average: 175

High Priest Venoxis
Venoxis, and the majority of the priests to follow are very simple encounters, so I’ll keep them brief. Killing Venoxis removes Hakkar’s poison ability.

High Priestess Jeklik
Make sure you interrupt Jeklik’s heal when she switches to human form. Killing Jeklik removes Hakkar’s silence ability.

High Priestess Mar’li
It’s a good idea to kill the trash before engaging Mar’li, so that you don’t get stunned to death if they pull mid-fight. Killing Mar’li removes Hakkar’s stun ability.

High Priest Thekal
The only involved encounter of five priests, make sure you remember to interrupt Zealot Lor’Khan's heals. To make this easier, set your focus on her and use this macro:
/cast [target=focus] Mind Freeze
Her heal is rather slow, so this is hardly necessary. Killing Thekal removes Hakkar’s frenzy ability.

High Priestess Arlokk
In order to solo Hakkar, you must kill Arlokk to remove Hakkar’s gouge ability. If you do not, Hakkar will reset when he uses gouge on you.

Hakkar the Soulflayer
Hakkar is a very simple encounter as long as you meet a few exceptions. You must kill High Priestess Panther to remove Hakkar’s gouge ability which will cause him to reset and you must make sure you have no minions, including Bloodworms. If you do, Hakkar will Mind Control you, and then the two of you will likely slaughter any minions, causing Hakkar to reset. Otherwise, the encounter is very easy. If you find yourself unable to defeat Hakkar before he enrages, kill more priests until he is weak enough to defeat. I’d suggest killing at least three out of five.

Bloodlord Mandokir
The Bloodlord will be a fairly long fight, yet fairly easy. You should definitely kill his raptor first, and hopefully it drops for you. If you’re a minimalist when it comes to clearing trash, fight him at the base of the stairs and you should never be feared into any trash groups.

Gahz’ranka
I’m not sure when I’ll take the time to summon him, but you shouldn’t have to do much more than stay in the water while fighting him.

Jin’do the Hexxer
Jin'do is an interesting little encounter. He'll mind control you with a totem, but rather than instantly reset, he'll dance around for a bit, giving you just enough time to pull him again. Make sure you refresh your diseases when he does.

Section 2 – Ruins of Ahn’Qiraj(AQ20)
Suggested Item Level Average: 187

Kurinnaxx
Kurinnaxx is a pretty simple boss. You should constantly be moving to avoid his hit reduction sand bubbles. He progressively reduces your healing received by 10% up to 100%, but it does not refresh at this point, and will wear off. Once it does, it’s a good time to heal if you need it. Towards the end when he enrages, it’s not a bad idea to use Icebound Fortitude if you have 80% or more reduced healing.

General Rajaxx
The waves that come during the event are rather boring, and can be killed easily. Rajaxx himself is also very boring, with the exception of his Thundercrash dealing 50% of your current (not max) health. Because of this ability, there’s not much point in keeping your health very high, just enough to recover from Thunderclash without dying to his regular attacks. Remember to compensate for the extra damage when he enrages, and he’ll be dead soon afterwards.

Moam
The most important thing to do before engaging Moam is make sure no Hungering Flesh are in the area. If you pull one, make sure you kill it from range. If it eats you, it will very easily kill you. Moam himself is another easy encounter. When he summons his minions, his damage output increases a bit, but if you kill them quickly, they won’t be much of an issue. Save Anti-Magic Shell for when they spawn to be safe. I only had him spawn them twice, but if you’re slower, he may get to a third time.

Buru the Gorger
Buru is a fun little fight that is very easy if done the proper way. Simply choose an egg and start damaging it, then break it once Buru is in melee range and then begin kiting him to the next egg, using the eggs and the ads to heal yourself. Once all the eggs are destroyed, you'll have about a twenty second window in which you'll have to kite him with no way to slow him again, but it shouldn't be too stressful. After about two circles or so of eggs, his shell explodes, and you can engage him at melee range now and finish him easily.

Ayamiss the Hunter
Unless you're aiming for completion, I would suggest skipping Ayamiss. You must bring down the first 30% of her health with ranged attacks. Using a build with Improved Icy Touch, Icy Reach, and Black Ice makes this a much more manageable encounter. Once Poison Stinger stacks up to about 20, run away from Ayamiss until you out-range it then run back. Once Ayamiss lands, this fight becomes incredibly simple. Make sure you do not use any guardians at any point, as this will cause Ayamiss to sacrifice you.

Ossirian the Unscarred
A note about Ossirian’s trash is that they cast Meteor, which hits you for about 12,000. Ossirian himself is pretty easy. If gear allows it, you can tank him even with the 300% damage. If not, then make good note of where the pillars are.

Useful Death Knight Macros by Element (WoW Forums)


Here are a few I copied from some topics in the beta forums, these are NOT mine I simply copied them from beta forums to here so you can see/use them. Feel free to bump/add to this topic as needed.

Report for Sticky Post if you other future Death Knights wish to!



-Casts the following spells in a sequence, resets on end or you go over 10 seconds without clicking the macro.-
#showtooltip
/castsequence reset=10 Pestilence, Blood Boil, Blood Boil

-Easy pet heal-
/cast [target=pet] Death Coil

-Death Grip your target and taunt it-
/cast Death Grip
/cast Dark Command

-Death pact your ghoul, while not loseing your current target, maximizing your dps-
/cast [target=pet,exists] Death Pact

-One button and you get a BIG rune tap-
/cast Vampiric Blood
/cast Rune Tap

-Solo fighitng as frost spec, easy rinse a repeat macro, spam it and it goes threw the spells-
#showtooltip
/castsequence reset=target/dead Icy Touch, Plague Strike, blood strike, blood strike

-Solo fighting as frost spec, easy rinse a repeat macro, spam it and it goes threw the spells-
#showtooltip
/castsequence reset=dead/target Icy Touch, Plague Strike, obliterate, blood strike, blood strike, frost strike

-Makes y our target your focus, and every time you cast Hysteria it will cast Hysteria on him, If he is dead, it won't work, Plus won't auto cast it on your self.-
#showtooltip
/cast [target=focus, help, nodead] Hysteria

-Basically, makes clicking on the icon cast DC on your target, alt+clicking cast it on your ghoul.-
#showtooltip Death Coil
/cast [nomodifier] Death Coil; [modifier:alt,target=pet] Death Coil

-Will cast Strangulate the mob your mouse is hovering over, without changing your current target. Useful for getting stray caster mobs to run to you/the tank/the AoE. -
/cast [target=mouseover] Strangulate

Rotation for unholy DK's single target dps best cast sequence
#showtooltip
/castsequence reset=nocombat Icy Touch(Rank 5), Plague Strike(Rank 6), Blood Strike(Rank 6), Blood Strike(Rank 6), Scourge Strike(Rank 4), Unholy Blight(Rank 4),

Attack Macros:
Change Blood Strike to whatever attack you are using. If Rune Strike and Blood Tap are not up, the error messages are suppressed.

#showtooltip Blood Strike
/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE")
/cast Rune Strike
/cast Blood Tap
/script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE")
/cast Blood Strike

Sunday, November 14, 2010

Death Knight DK DPS Guide by Kaeladin (Version 4.0.1) (WoW Forums)

This is the Death Knight DK Guide I used to maximize my DPS for End Game Raiding! Thanks to Kaeladin of Kirin Tor for this very informative post!

All the information on this guide has been updated as of patch 4.0.1. PLEASE be aware that for people who have never touched a DK before, much of what I have written won't make complete sense until you've gotten some experience with the class.

Also please be aware that this looks at DK's at the high-end (Experienced level 80 working on raid content) of DK performance. This will not be the absolute end-all when it comes to maximizing DPS in every single situation, but it has worked and I am confident in its reliability and applicability. This information is a composite of personal experiences, collaboration with other experienced DK's, extensive reading and learning from various other DK communities (Such as EJ), and so on. I would HIGHLY recommend that you feel free to experiment and try out each talent for yourself before you come back to this guide; try to make sense of the information I present from the perspective that you gain, NOT from what I simply tell you. You only get a new class once.

Cheers,
Khaeladin of Kirin Tor (Level 80 DK)

Maximum DK DPS Guide - By Khaeladin

We stand on the precipice of Cataclysm. In a short period of time, the world as we know it will forever change. We will be saying farewell to many of the old areas, quests, and instances as we remembered them, and exploring the exciting new transformations of our landscape, cities, and more.

However in regards to the DK class, said transformations have happened a few months earlier than the release of the new expansion. Blood is now a tanking tree, frost retains its dual-wield dominance but also re-introduces its long estranged 2-hander cousin, and unholy earns an even uglier pet (On cooldown). Runic empowerment adds a random factor to our core rune resource system, and iur rune system has changed as well. In most cases DPS'ing as a DK will require greater attention and effort than before to perform extremely well.

With that said, the DK is a very complicated class to master. There are several mechanics at work that make this class so.

1) It is a melee class. Generally speaking, it is more dangerous and harder on positioning for melee classes than for ranged classes. There are certainly some exceptions to this, but one cannot deny that there are more melee unfriendly fights than there are ranged unfriendly fights.

2) The class runs on two resource systems as opposed to one. Runic power's (RP) closest equivalent is rage, but even that is a limited comparison (RP is only generated from using rune moves, and does not generate from being hit or hitting something with auto-attacks). The rune system is somewhat similar to energy, except it is much more stringent and restrictive in terms of what you can use runes for (Death runes help to mitigate this a bit) and the only way to refresh runes outside of their natural cooldown is through the somewhat unpredictable Runic Empowerment.. This can be very attention-demanding for some players, especially also given the need to watch for melee dangers/repositioning.

3) The class also makes usage of damage-over-time (DoT's) diseases. These days, early refreshing on DoT's is fairly commonplace (Early meaning when it has about 1 - 3 seconds left), but maximizing the amount of time you spend to use your non-disease moves still remains an important practice for most DPS specs. For some specs, the DPS sequences come down to some fairly tight constraints in terms of global cooldowns (GCD's).

4) The class makes use of arguably the most instant-attacks in the whole game in order to do the majority of its DPS. There are many decisions you make on a micro-level that are small at the moment, but overtime these decisions will ultimately decide just how much extra output you are squeezing out through your skill priorities. This is a class where attention to detail makes a big difference.

Add to this some powerful defensive cooldowns (Anti-magic shell, icebound fortitude) that can make or break someone's survival, and a short cooldown interrupt (Mind freeze) and useful situational tools (Death grip and strangulate), and you've got the makings of a phenomenal class.

Without further ado, let's get to the meat of what I hope will interest you. Please note this is primarily for the purposes of raiding and running instances, and I hope that the information here will prove to be of assistance in understanding and enjoying this great class.

The Death Knight FAQ 4.0 Cata by Elixir (WoW Forums)


This is a very good Death Knight FAQ by Elixir of Barthila at WoW Forums. This post helped me answer a lot of general questions while I was leveling my Death Knight.
---------
FOREWORD- <3.9> Cataclysm Update
This post has all the basic class information you'll need to start a DK in the post cataclysmic world, including specific information about early specializations, and the new races.

For specialized views into late game DPS/Tanking/Gearing/etc, Be sure to check out the other stickies on this forum maintained by competent DKs like Kailee and Ashes.
---------

This is an original work (Except for Ghoulgrims list of terminologies... because its awesome)

In this FAQ I will be covering the following areas:

  • 1: The restrictions and such



  • 2: General Information on the Death Knight and about the Start of a Death Knight



  • 3: Play style of A DK



  • 4: Death Knight Specializations and Masteries



  • 5: Ghoulgrim's list of DK Terminologies


  • updated
  • 6: Questions from the Community




  • Here we go.

    1: The restrictions and such

    1a) I bought Cataclysm, and I cant make a Death Knight?!

      As the Death Knight is WoW’s first Hero Class that begins at a high level, there is a level restriction in place to prevent newcomers to the game from missing out on all that Eastern Kingdoms and Kalimdor quest wisdom. You must have a level 55 or over character somewhere on your account to create a Death Knight. This level is set at 55 due to the Death Knight also starting at 55. As Cataclysm is the last expansion in a series of expansions, and the Death Knight was introduced in Wrath of the Lich King, make sure you have a valid Wrath of the Lich King or Cataclysm Level account (checkable under account management).


    1b) Awesome, I’m just gonna go roll 9 Death Knight Alts

      You’re welcome to, however I hope you don’t mean on the same realm. There is a restriction on Death Knight creation to 1 per realm. PVP realm rules no longer apply. You can make a Horde DK even if your chars are allied.


    1c) What happens to my 55+ character?!

      Nothing. You don’t sacrifice it, it doesn’t become your Death Knight, it doesn’t wave at your Death Knight in a dark alley, etc etc. The Death Knight is created at the character select screen, just like everyone else.


    1c-2) What happens if I create a DK with a 55+ char, then delete that char with no other 55+s on my account?

      Nothing. As long as you have a 55+ on creation, your DK will not be affected should you delete all other 55+s.


    1d) Role Play Support?

      I'm not a role player, but I can only assume that Role Play rules will still be heavily enforced on Role Play servers. They have strict naming rules too, so don't go namin' your DK Blaumeux or Rivendare :P


    1e) So, race restrictions?

      All Races can be Death Knights, Including the Cataclysm races of Goblin and Worgen. NB: If you create a Worgen or Goblin Death Knight you will proceed to do the Death Knight starting area, not Gilneas or Kezan. As such you will be ineligible for realm first of your race


    2: General Information on the Death Knight and about the Start of a Death Knight

    2a) So, What level does the death knight start as and why is it so?

      The Death Knight starts at level 55. This is due to it being classed as a “Hero Class”. As former heroes of the Alliance or Horde, these corrupted beings have now been raised after death to continue servitude to the Lich King. This does mean when you first create you Death Knight, you’re not officially part of the Alliance or Horde, but part of the Scourge. As seasoned veterans of both life and death, it is believed that running around Goldshire being owned by Defias Bandits is a little below their calibre.


    2a.5) I have to go and get my flight paths again?

      You are given every flight point in Eastern Kingdoms except Zul'Aman for some reason. You are given all of them in Kalimdor. As for Outland and Northrend, you're on your own.


    2b) 55?! What about all my talents?!

      Upon first creation of a DK, you will have 0 talents. As you progress through the Death Knight only chain, you will get talent points as quest rewards. 1-3 talents a quest. Respecs until you leave the instanced area, are free.